Scales (Slide Rule)
The primary means of calculation on all slide rules, a scale is a number line arranged in a way that facilitates certain operations when measured against other scales. Most scales are meant to multiply numbers together, accomplished by arranging the marks in a logarithmic layout, with further adjustments based on the particular operation desired. The oldest calculating tool to use such scales is the "Gunter rule" which had a single logarithmic scale from 1 to 10, which could be measured by calipers for the multiplication process. Almost all slide rules have at least four scales in common: A (B C) D, which will be explained below.
How to Read Scales
The operations of a slide rule are performed by adding physical lengths together between scales to find results. This is best illustrated through simple "linear" scales (such as those found on standard rulers, or the "number line" learned from elementary school). Taking two copies of the number line (of the same size) and laying them next to each other, it is possible to use the physical properties of the scale to add without any extra manipulation. Labeling the two scales "X" and "Y," we can observe an example:
2+3=5
On the first scale (X) we find the number 2. We can align the base of scale Y (called the "index") with it so that the 2 on X is next to 0 on Y. We then find the number 3 on scale X, and look for what number on scale Y is aligned with it (which is the number 5). Most operations on slide rules use this method to find various results.
Notation
There is no single standard for how to notate slide rule operations. Because of this, different sources have different means of describing actions. For the purposes of this wiki, the following standard will be used:
- All values will have the associated scale appended in parentheses. For example, the number 2.73 on scale D will be 2.73(D)
- Setting of two numbers adjacent to one another will be described by a vertical bar to represent their alignment. Aligning 23 on S with 11.9 on D will appear as 23(S)|11.9(D)
- the index of all scales, with rare exception, is aligned on either end of the rule, and will be denoted as i. If further clarification of scales is needed, it can be given. Setting the index to 4 on D looks like i|4(D)
- steps will be separated out by an arrow →. Steps with only a single number imply setting the hairline to that number, steps which set two numbers together as above imply moving the slide.
- Not all numbers calculated are needed or recognized during steps (example given in a later section), any numbers used in calculation but not recognized will be denoted by X. e.g. setting 8.3(B) to a previously calculated value on D will look like 8.3(B)|X(D)
Example
using the previous example of 2+3=5, we can write the actions as follows:
i(Y)|2(X) → 3(Y) = 5(X)
which reads "Set the index of Y to 2 on X, then under 3 on Y read the answer 5 on X."
Using a Real Rule
A Slide rule consists of several scales arranged adjacent to one another, which can be quite some distance apart. To keep things aligned, a cursor with a "hairline" is provided which shows the vertical alignment of all scales on a given side. This allows for instantaneous transfer of values from one scale to another, which performs an operation dependent upon the orientation of the scales. This, combined with using the scales on the slide and body facilitate many complex operations with surprisingly few steps.
Unless otherwise designated, all scales on a slide rule are logarithmic, meaning that adding two lengths x and y on the scale will give you the product of the labeled lengths (xy). The following methods show how this can be used to perform most operations.
Off Scale
During the course of these operations, sometimes the desired result will fall "off" one end of a scale. This is only a minor difficulty, as the end of many scales either acts as an index in a wrap-around fashion (like the C scale) or it can get picked up on another scale to continue the operation (as in the LL scales, to be shown below). Sometimes this will necessitate a "change in index" where the bottom of the scale is replaced by the top of the same scale. This usually only happens in cases where the index was originally used in the calculation as a starting point, rather than an ending point.
Multiplication
The C and D scales are the primary scales against which most other scales are used. They are two identical scales in a logarithmic arrangement. Just like the above example shows how addition of two numbers can be achieved with linear scales, logarithmic scales can achieve multiplication the same way:
2x3=6
i(C)|2(D) → 3(C) = 6(D)
Notice that the process is the same: set the index of C to the first factor on D, find the second factor on C, and read the product below it back on D. Note that in some cases (like 9x2) a change of index may be required.
Division
Division is the inverse of subtraction, which means we can simply apply our process in reverse to do division.
3/2=1.5
3(D)|2(C)→i(C) = 1.5(D)
In some ways, the process for division is easier than for multiplication, as the fraction literally appears under the hairline, with the answer under the index. Because both indices of the C scale wrap around to represent the same place, there will always be at least one index that is on scale, and therefore will never need a change of index.
Squares and Square Roots
Squares and square roots can be calculated using only the C and D scales with some practice, but are more easily performed with the D and A (or C and B) scales. The A and B scales are often called the "square scales" because they are half the length of the C and D scales, which results in any number on D having its square on A (and likewise C with B). This is because of the property of logarithms in which doubling the logarithm of a number (in this case having the scale grow twice as fast) results in the logarithm of its square. To make it more clear, here is an example:
32=9
3(D) = 9(A)
Notice how squaring does not require any steps beyond finding the value to be squared.
Square roots are similarly easy to find, simply by reversing the steps:
16(B) = 4(C)
This does come with one complication: Because the A and B scales are half the length, they have two miniature "copies" of C and D (often called "decades) placed end to end. Because of this, one must take care which half of the scale to use when taking square roots. This can be found by counting the number of digits to the left of the decimal in the original number and using the lower decade for odd amounts of digits, and the upper decade for even amounts.
2.5(A) = 1.58(D)
25(A) = 5(D)
The K scale, common on many rules, performs cubes and cube roots (being a three decade scale) using the same process and a similar rule for amounts of digits.
Inverse Scales
In addition to A, B, C, and D, most slide rules have at least one "inverse" scale, which takes advantage of the fact that subtracting a physical length is the same as adding a length backwards. The most common scale is labeled "CI" and is a copy of the C scale reading right to left, instead of left to right. This allows for several operations to be simplified.
Inverse: 1/7 = 1.43...
7(C) = 1.43(CI)
Notice that this can be set up in either direction, as performing a reciprocal operation is its own inverse.
Multiplication via Division
When multiplying two numbers, the rules of algebra tell us that AxB=A/(1/B). This means that we can perform our division process using the D and CI scales to achieve the same process as multiplying with C and D, but without any worry about going off scale.
9x2=18
9(D)|2(CI) → i(CI) = 18(D)
This multiplication would normally have required using the upper index, which may not have been apparent from the outset, but with this method, the correct index is automatically set for us.
Division via Multiplication
through similar reasoning, we can perform our normal multiplication process to achieve a division using CI in place of C
8/2=4
i(CI)|8(D) → 2(CI) = 4(D)
this gives us extra options for division to help find the most efficient method of complex problems.
Chaining Operations
Decimal Points
Unlike modern keyed calculators, the slide rule does not (in most cases) give decimal points, instead relying on the user to place them correctly on their own. This allows for many scales to give multiple answers at once, or represent several operations at the same time. Users must practice properly placing the decimal point themselves, which can be helped through various methods