Scales (Slide Rule): Difference between revisions

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I've filled out some more planned sections, and also adjusted the formatting for formulas and the slide operations.
(Created page and set up basic organization.)
 
(I've filled out some more planned sections, and also adjusted the formatting for formulas and the slide operations.)
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using the previous example of 2+3=5, we can write the actions as follows:
using the previous example of 2+3=5, we can write the actions as follows:


i(Y)|2(X) → 3(Y) = 5(X)
i(Y) | 2(X) → 3(Y) = 5(X)


which reads "Set the index of Y to 2 on X, then under 3 on Y read the answer 5 on X."
which reads "Set the index of Y to 2 on X, then under 3 on Y read the answer 5 on X."
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==== Multiplication ====
==== Multiplication ====
The C and D scales are the primary scales against which most other scales are used.  They are two identical scales in a logarithmic arrangement.  Just like the above example shows how addition of two numbers can be achieved with linear scales, logarithmic scales can achieve multiplication the same way:
The C and D scales are the primary scales against which most other scales are used.  They are two identical scales in a logarithmic arrangement.  Just like the above example shows how addition of two numbers can be achieved with linear scales, logarithmic scales can achieve multiplication the same way:<blockquote>2x3=6


2x3=6
i(C) | 2(D) → 3(C) = 6(D)</blockquote>Notice that the process is the same: set the index of C to the first factor on D, find the second factor on C, and read the product below it back on D.  Note that in some cases (like 9x2) a change of index may be required.
 
i(C)|2(D) → 3(C) = 6(D)
 
Notice that the process is the same: set the index of C to the first factor on D, find the second factor on C, and read the product below it back on D.  Note that in some cases (like 9x2) a change of index may be required.


==== Division ====
==== Division ====
Division is the inverse of subtraction, which means we can simply apply our process in reverse to do division.
Division is the inverse of subtraction, which means we can simply apply our process in reverse to do division.<blockquote>3/2=1.5
 
3/2=1.5


3(D)|2(C)→i(C) = 1.5(D)
3(D) | 2(C)→i(C) = 1.5(D)</blockquote>In some ways, the process for division is easier than for multiplication, as the fraction literally appears under the hairline, with the answer under the index.  Because both indices of the C scale wrap around to represent the same place, there will always be at least one index that is on scale, and therefore will never need a change of index.
 
In some ways, the process for division is easier than for multiplication, as the fraction literally appears under the hairline, with the answer under the index.  Because both indices of the C scale wrap around to represent the same place, there will always be at least one index that is on scale, and therefore will never need a change of index.


==== Squares and Square Roots ====
==== Squares and Square Roots ====
Squares and square roots can be calculated using only the C and D scales with some practice, but are more easily performed with the D and A (or C and B) scales.  The A and B scales are often called the "square scales" because they are half the length of the C and D scales, which results in any number on D having its square on A (and likewise C with B).  This is because of the property of logarithms in which doubling the logarithm of a number (in this case having the scale grow twice as fast) results in the logarithm of its square.  To make it more clear, here is an example:
Squares and square roots can be calculated using only the C and D scales with some practice, but are more easily performed with the D and A (or C and B) scales.  The A and B scales are often called the "square scales" because they are half the length of the C and D scales, which results in any number on D having its square on A (and likewise C with B).  This is because of the property of logarithms in which doubling the logarithm of a number (in this case having the scale grow twice as fast) results in the logarithm of its square.  To make it more clear, here is an example:<blockquote>3<sup>2</sup>=9


3<sup>2</sup>=9
3(D) = 9(A)</blockquote>Notice how squaring does not require any steps beyond finding the value to be squared.


3(D) = 9(A)
Square roots are similarly easy to find, simply by reversing the steps:<blockquote>16(B) = 4(C)</blockquote>This does come with one complication: Because the A and B scales are half the length, they have two miniature "copies" of C and D (often called "decades) placed end to end.  Because of this, one must take care which half of the scale to use when taking square roots.  This can be found by counting the number of digits to the left of the decimal in the original number and using the lower decade for odd amounts of digits, and the upper decade for even amounts.<blockquote>2.5(A) = 1.58(D)


Notice how squaring does not require any steps beyond finding the value to be squared.
25(A) = 5(D)</blockquote>The K scale, common on many rules, performs cubes and cube roots (being a three decade scale) using the same process and a similar rule for amounts of digits.
==== Inverse Scales ====
In addition to A, B, C, and D, most slide rules have at least one "inverse" scale, which takes advantage of the fact that subtracting a physical length is the same as adding a length backwards.  The most common scale is labeled "CI" and is a copy of the C scale reading right to left, instead of left to right.  This allows for several operations to be simplified.<blockquote>1/7 = 1.43...


Square roots are similarly easy to find, simply by reversing the steps:
7(C) ≈ 1.43(CI)</blockquote>Notice that this can be set up in either direction, as performing a reciprocal operation is its own inverse.


16(B) = 4(C)
===== Multiplication via Division =====
When multiplying two numbers, the rules of algebra tell us that AxB=A/(1/B).  This means that we can perform our division process using the D and CI scales to achieve the same process as multiplying with C and D, but without any worry about going off scale.<blockquote>9x2=18


This does come with one complication: Because the A and B scales are half the length, they have two miniature "copies" of C and D (often called "decades) placed end to end.  Because of this, one must take care which half of the scale to use when taking square roots.  This can be found by counting the number of digits to the left of the decimal in the original number and using the lower decade for odd amounts of digits, and the upper decade for even amounts.
9(D) | 2(CI) → i(CI) = 18(D)</blockquote>This multiplication would normally have required using the upper index, which may not have been apparent from the outset, but with this method, the correct index is automatically set for us.


2.5(A) = 1.58(D)
===== Division via Multiplication =====
through similar reasoning, we can perform our normal multiplication process to achieve a division using CI in place of C<blockquote>8/2=4


25(A) = 5(D)
i(CI) | 8(D) → 2(CI) = 4(D)</blockquote>this gives us extra options for division to help find the most efficient method of complex problems.


==== Chaining Operations ====
As a single operation tool, the slide rule is already capable of speeding up calculation time.  However, because of the analogue nature, each calculation has a margin of error.  In order to both increase the power and accuracy of slide rule calculations, many operations can be "chained" together for complex procedures.  Let's look at one such procedure that may require chaining.<blockquote>Calculate the volume of a sphere with radius 2.48 using the following formula: V=4πr³/3</blockquote>Notice here how we have a total of two multiplications, a division, a cube, and a special constant.  This can most easily be accomplished on a rule with the following scales: C, D, CI, and a cube root scale, which here will be denoted R.  With careful planning we can develop the following solution:<blockquote>2.48(R) | 3(C) → 4(C) → X (D) | π(CI) → i(C) ≈ 63.8</blockquote>Notice how the cubing and division are done together first.  We can skip going to the index like we normally would, because we immediately need to multiply again, which starts by aligning the index to our number, which is already in place. 


The K scale, common on many rules, performs cubes and cube roots (being a three decade scale) using the same process and a similar rule for amounts of digits.
In general, chaining operations come in pairs that follow a pattern: divide then multiply.  Align two numbers on scales, then move the hairline to the third number.  Treating this new result as the first value of another chain, we can continue chaining values by alternating between moving the slide and hairline to tackle most complex products.  Thanks to the inverse scales and how they interchange the multiplication and division processes, we can even perform long strings of multiplication or division in a much shorter set of steps.  The only limit to this chaining ability is the user's creativity, familiarity with the tool, and the layout of the slide rule itself (which scales lie on the slide vs the body of the rule to facilitate the multiplications).


==== Inverse Scales ====
=== Decimal Points ===
In addition to A, B, C, and D, most slide rules have at least one "inverse" scale, which takes advantage of the fact that subtracting a physical length is the same as adding a length backwards.  The most common scale is labeled "CI" and is a copy of the C scale reading right to left, instead of left to right.  This allows for several operations to be simplified.
Unlike modern keyed calculators, the slide rule does not (in most cases) give decimal points, instead relying on the user to place them correctly on their own.  This allows for many scales to give multiple answers at once, or represent several operations at the same time.  Users must practice properly placing the decimal point themselves, which can be helped through various methods.


Inverse: 1/7 = 1.43...
==== Estimation ====
The most common method for simple calculations is to simply estimate. Many methods for estimation are taught, but a common one used in many American school systems is as follows: round all values to the largest significant digit, perform that calculation, and note the order of magnitude. The exact calculation is usually going to be the same order of magnitude. For example:<blockquote>483 x 7.339 is approximately 500 x 7=3500


7(C) = 1.43(CI)
483(D) | i(C) → 734(C) ≈ 354 (D)


Notice that this can be set up in either direction, as performing a reciprocal operation is its own inverse.
Therefore, the value is approximately 3540 (3544.74 exact)</blockquote>This method works very well for single calculations, or simple chains, but does not work well with extremely large or extremely small numbers, or long strings of numbers.  For that, more advanced methods must be used.


===== Multiplication via Division =====
==== Scientific Notation ====
When multiplying two numbers, the rules of algebra tell us that AxB=A/(1/B)This means that we can perform our division process using the D and CI scales to achieve the same process as multiplying with C and D, but without any worry about going off scale.
A more secure method of estimation is to begin by writing every number in scientific notation, that is, of the form X x 10<sup>n</sup> where X is greater than (or equal to) 1, but less than 10Slide rules are particularly adept at this, since numbers such as 2, 200, and 0.0002 are all at the same position on the slide rule, it is easier to think of them as simply 2 with some multiplier power of ten.  Most slide rule instruction books write the positions on the actual scales in this form, with 346 on the rule being described as 3.46.


9x2=18
After all numbers are in the correct form, estimation can take place on the now one-digit numbers (called the mantissa), and simple addition and subtraction of the powers of ten (called the characteristic) can properly place the decimal.<blockquote>431 x 0.00085 in scientific notation is (4.31x10<sup>2</sup>)x(8.5x10<sup>-4</sup>) which is approximately 4x9x10<sup>2-4</sup>=36x10<sup>-2</sup>=0.36


9(D)|2(CI) → i(CI) = 18(D)
4.31(D) | i(C) → 8.5(C) ≈ 3.67(D)


This multiplication would normally have required using the upper index, which may not have been apparent from the outset, but with this method, the correct index is automatically set for us.
therefore the result is approximately 0.367 (0.36635 exact)</blockquote>Notice that it is not enough to add the characteristics, as the multiplication of the mantissas themselves can be two digits.  This method tends to be much more secure and can be chained together with some practice, though multiple factors in a product or quotient can make tracking the extra digits of the mantissa more difficult.


===== Division via Multiplication =====
==== Slide Counting ====
through similar reasoning, we can perform our normal multiplication process to achieve a division using CI in place of C
A peculiar feature of slide rules is the fact that the scales "wrap around" themselves quite often.  This leads to a very nice tool in tracking any extra complications with the decimal point: the slide itself.  When performing the standard multiplication procedure (starting at an index), any time the upper index is used, this represents using this "wrapping" feature, which in essence describes adding 1 to the characteristic at the end.  With division, the operation is reversed, meaning that any time you reach the upper index, you have to subtract one from the characteristic.  The actual rule takes more reasoning, but can be described as follows: if multiplying brings you ''down'' the rule, add one to the characteristic (using either method of multiplying).  Likewise, if dividing (using either method) brings you ''up'' the rule, subtract one from the characteristic. This can be seen by using our previous example on scientific notation:<blockquote>431 x 0.00085 in scientific notation is (4.31x10<sup>2</sup>)x(8.5x10<sup>-4</sup>) which means the raw characteristic will be 2 - 4 = -2
 
8/2=4


i(CI)|8(D) → 2(CI) = 4(D)
4.31(D) | i(C) 8.5(C) ≈ 3.67(D), which is lower on the rule than we started (4 > 3), therefore we need to add 1 to the characteristic (-2 + 1 = -1).


this gives us extra options for division to help find the most efficient method of complex problems.
thus, the result is 3.67x10<sup>-1</sup>=0.367</blockquote>
 
==== Chaining Operations ====
 
=== Decimal Points ===
Unlike modern keyed calculators, the slide rule does not (in most cases) give decimal points, instead relying on the user to place them correctly on their own.  This allows for many scales to give multiple answers at once, or represent several operations at the same time. Users must practice properly placing the decimal point themselves, which can be helped through various methods
 
==== Estimation ====
 
==== Scientific Notation ====
 
==== Slide Counting ====


=== Folded and Split Scales ===
=== Folded and Split Scales ===


== List of Common Scales ==
== List of Common Scales ==

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