Scales (Slide Rule): Difference between revisions

Jump to navigation Jump to search
147 bytes added ,  15:45, 25 July 2023
m
no edit summary
mNo edit summary
Line 8: Line 8:


* All values will have the associated scale appended in parentheses.  For example, the number 2.73 on scale D will be 2.73(D)
* All values will have the associated scale appended in parentheses.  For example, the number 2.73 on scale D will be 2.73(D)
* Setting of two numbers adjacent to one another will be described by a vertical bar to represent their alignment.  Aligning 23 on S with 11.9 on D will appear as 23(S)|11.9(D)
* Setting of two numbers adjacent to one another will be described by a vertical bar to represent their alignment.  Aligning 23 on S with 11.9 on D will appear as 23(S) | 11.9(D)
* the index of all scales, with rare exception, is aligned on either end of the rule, and will be denoted as i.  If further clarification of scales is needed, it can be given.  Setting the index to 4 on D looks like i|4(D)
* The index of all scales, with rare exception, is aligned on either end of the rule, and will be denoted as an uppercase I.  If further clarification of scales is needed, it can be given; indices without a marked scale are assumed to be an index on the slide.  Setting the index to 4 on D looks like I | 4(D)
* steps will be separated out by an arrow →.  Steps with only a single number imply setting the hairline to that number, steps which set two numbers together as above imply moving the slide.
* Steps will be separated out by an arrow →.  Steps with only a single number imply setting the hairline to that number, steps which set two numbers together as above imply moving the slide.
* Not all numbers calculated are needed or recognized during steps (example given in a later section), any numbers used in calculation but not recognized will be denoted by X.  e.g. setting 8.3(B) to a previously calculated value on D will look like 8.3(B)|X(D)
* Not all numbers calculated are needed or recognized during steps (example given in a later section), any numbers used in calculation but not recognized will be denoted by simply naming the scale used in the calculation.  e.g. setting 8.3(B) to a previously calculated value on D will look like 8.3(B) | (D)


==== Example ====
==== Example ====
using the previous example of 2+3=5, we can write the actions as follows:<blockquote>i(Y) | 2(X) → 3(Y) = 5(X)</blockquote>which reads "Set the index of Y to 2 on X, then under 3 on Y read the answer 5 on X."
using the previous example of 2+3=5, we can write the actions as follows:
<syntaxhighlight>
I(Y) | 2(X) → 3(Y) = 5(X)
</syntaxhighlight>
which reads "Set the index of Y to 2 on X, then under 3 on Y read the answer 5 on X."


=== Using a Real Rule ===
=== Using a Real Rule ===
Line 25: Line 29:


==== Multiplication ====
==== Multiplication ====
The C and D scales are the primary scales against which most other scales are used.  They are two identical scales in a logarithmic arrangement.  Just like the above example shows how addition of two numbers can be achieved with linear scales, logarithmic scales can achieve multiplication the same way:<blockquote>2x3=6
The C and D scales are the primary scales against which most other scales are used.  They are two identical scales in a logarithmic arrangement.  Just like the above example shows how addition of two numbers can be achieved with linear scales, logarithmic scales can achieve multiplication the same way:
 
<syntaxhighlight>
i(C) | 2(D) → 3(C) = 6(D)</blockquote>Notice that the process is the same: set the index of C to the first factor on D, find the second factor on C, and read the product below it back on D.  Note that in some cases (like 9x2) a change of index may be required.
2x3=6
I | 2(D) → 3(C) = 6(D)
</syntaxhighlight>
Notice that the process is the same: set the index of C to the first factor on D, find the second factor on C, and read the product below it back on D.  Note that in some cases (like 9x2) a change of index may be required.


==== Division ====
==== Division ====
Division is the inverse of subtraction, which means we can simply apply our process in reverse to do division.<blockquote>3/2=1.5
Division is the inverse of subtraction, which means we can simply apply our process in reverse to do division.
 
<syntaxhighlight>
3(D) | 2(C)→i(C) = 1.5(D)</blockquote>In some ways, the process for division is easier than for multiplication, as the fraction literally appears under the hairline, with the answer under the index.  Because both indices of the C scale wrap around to represent the same place, there will always be at least one index that is on scale, and therefore will never need a change of index.
3/2=1.5
3(D) | 2(C)→I = 1.5(D)
</syntaxhighlight>
In some ways, the process for division is easier than for multiplication, as the fraction literally appears under the hairline, with the answer under the index.  Because both indices of the C scale wrap around to represent the same place, there will always be at least one index that is on scale, and therefore will never need a change of index.


==== Squares and Square Roots ====
==== Squares and Square Roots ====
Squares and square roots can be calculated using only the C and D scales with some practice, but are more easily performed with the D and A (or C and B) scales.  The A and B scales are often called the "square scales" because they are half the length of the C and D scales, which results in any number on D having its square on A (and likewise C with B).  This is because of the property of logarithms in which doubling the logarithm of a number (in this case having the scale grow twice as fast) results in the logarithm of its square.  To make it more clear, here is an example:<blockquote>3<sup>2</sup>=9
Squares and square roots can be calculated using only the C and D scales with some practice, but are more easily performed with the D and A (or C and B) scales.  The A and B scales are often called the "square scales" because they are half the length of the C and D scales, which results in any number on D having its square on A (and likewise C with B).  This is because of the property of logarithms in which doubling the logarithm of a number (in this case having the scale grow twice as fast) results in the logarithm of its square.  To make it more clear, here is an example:
<syntaxhighlight>
3<sup>2</sup>=9
3(D) = 9(A)
</syntaxhighlight>
Notice how squaring does not require any steps beyond finding the value to be squared.


3(D) = 9(A)</blockquote>Notice how squaring does not require any steps beyond finding the value to be squared.
Square roots are similarly easy to find, simply by reversing the steps:
<syntaxhighlight>
16(B) = 4(C)
</syntaxhighlight>
This does come with one complication: Because the A and B scales are half the length, they have two miniature "copies" of C and D (often called "decades) placed end to end.  Because of this, one must take care which half of the scale to use when taking square roots.  This can be found by counting the number of digits to the left of the decimal in the original number and using the lower decade for odd amounts of digits, and the upper decade for even amounts.
<syntaxhighlight>
2.5(A) = 1.58(D)
25(A) = 5(D)
</syntaxhighlight>
The K scale, common on many rules, performs cubes and cube roots (being a three decade scale) using the same process and a similar rule for amounts of digits.


Square roots are similarly easy to find, simply by reversing the steps:<blockquote>16(B) = 4(C)</blockquote>This does come with one complication: Because the A and B scales are half the length, they have two miniature "copies" of C and D (often called "decades) placed end to end.  Because of this, one must take care which half of the scale to use when taking square roots.  This can be found by counting the number of digits to the left of the decimal in the original number and using the lower decade for odd amounts of digits, and the upper decade for even amounts.<blockquote>2.5(A) = 1.58(D)
25(A) = 5(D)</blockquote>The K scale, common on many rules, performs cubes and cube roots (being a three decade scale) using the same process and a similar rule for amounts of digits.
==== Inverse Scales ====
==== Inverse Scales ====
In addition to A, B, C, and D, most slide rules have at least one "inverse" scale, which takes advantage of the fact that subtracting a physical length is the same as adding a length backwards.  The most common scale is labeled "CI" and is a copy of the C scale reading right to left, instead of left to right.  This allows for several operations to be simplified.<blockquote>1/7 = 1.43...
In addition to A, B, C, and D, most slide rules have at least one "inverse" scale, which takes advantage of the fact that subtracting a physical length is the same as adding a length backwards.  The most common scale is labeled "CI" and is a copy of the C scale reading right to left, instead of left to right.  This allows for several operations to be simplified.
 
<syntaxhighlight>
7(C) ≈ 1.43(CI)</blockquote>Notice that this can be set up in either direction, as performing a reciprocal operation is its own inverse.
1/7 = 1.43...
7(C) ≈ 1.43(CI)
</syntaxhighlight>
Notice that this can be set up in either direction, as performing a reciprocal operation is its own inverse.


===== Multiplication via Division =====
===== Multiplication via Division =====
When multiplying two numbers, the rules of algebra tell us that AxB=A/(1/B).  This means that we can perform our division process using the D and CI scales to achieve the same process as multiplying with C and D, but without any worry about going off scale.<blockquote>9x2=18
When multiplying two numbers, the rules of algebra tell us that AxB=A/(1/B).  This means that we can perform our division process using the D and CI scales to achieve the same process as multiplying with C and D, but without any worry about going off scale.
 
<syntaxhighlight>
9(D) | 2(CI) → i(CI) = 18(D)</blockquote>This multiplication would normally have required using the upper index, which may not have been apparent from the outset, but with this method, the correct index is automatically set for us.
9x2=18
9(D) | 2(CI) → I = 18(D)
</syntaxhighlight>
This multiplication would normally have required using the upper index, which may not have been apparent from the outset, but with this method, the correct index is automatically set for us.


===== Division via Multiplication =====
===== Division via Multiplication =====
through similar reasoning, we can perform our normal multiplication process to achieve a division using CI in place of C<blockquote>8/2=4
through similar reasoning, we can perform our normal multiplication process to achieve a division using CI in place of C
 
<syntaxhighlight>
i(CI) | 8(D) → 2(CI) = 4(D)</blockquote>this gives us extra options for division to help find the most efficient method of complex problems.
8/2=4
I | 8(D) → 2(CI) = 4(D)
</syntaxhighlight>
This gives us extra options for division to help find the most efficient method of complex problems.


==== Chaining Operations ====
==== Chaining Operations ====
As a single operation tool, the slide rule is already capable of speeding up calculation time.  However, because of the analogue nature, each calculation has a margin of error.  In order to both increase the power and accuracy of slide rule calculations, many operations can be "chained" together for complex procedures.  Let's look at one such procedure that may require chaining.<blockquote>Calculate the volume of a sphere with radius 2.48 using the following formula: V=4πr³/3</blockquote>Notice here how we have a total of two multiplications, a division, a cube, and a special constant.  This can most easily be accomplished on a rule with the following scales: C, D, CI, and a cube root scale, which here will be denoted R.  With careful planning we can develop the following solution:
As a single operation tool, the slide rule is already capable of speeding up calculation time.  However, because of the analogue nature, each calculation has a margin of error.  In order to both increase the power and accuracy of slide rule calculations, many operations can be "chained" together for complex procedures.  Let's look at one such procedure that may require chaining.<blockquote>Calculate the volume of a sphere with radius 2.48 using the following formula: V=4πr³/3</blockquote>Notice here how we have a total of two multiplications, a division, a cube, and a special constant.  This can most easily be accomplished on a rule with the following scales: C, D, CI, and a cube root scale, which here will be denoted R.  With careful planning we can develop the following solution:
<syntaxhighlight>
<syntaxhighlight>
2.48(R) | 3(C) → 4(C) → X (D) | π(CI) → i(C) ≈ 63.8
2.48(R) | 3(C) → 4(C) → (D) | π(CI) → I ≈ 63.8
</syntaxhighlight>
</syntaxhighlight>
Notice how the cubing and division are done together first.  We can skip going to the index like we normally would, because we immediately need to multiply again, which starts by aligning the index to our number, which is already in place.   
Notice how the cubing and division are done together first.  We can skip going to the index like we normally would, because we immediately need to multiply again, which starts by aligning the index to our number, which is already in place.   
Line 70: Line 100:


==== Estimation ====
==== Estimation ====
The most common method for simple calculations is to simply estimate.  Many methods for estimation are taught, but a common one used in many American school systems is as follows: round all values to the largest significant digit, perform that calculation, and note the order of magnitude.  The exact calculation is usually going to be the same order of magnitude.  For example:<blockquote>483 x 7.339 is approximately 500 x 7=3500
The most common method for simple calculations is to simply estimate.  Many methods for estimation are taught, but a common one used in many American school systems is as follows: round all values to the largest significant digit, perform that calculation, and note the order of magnitude.  The exact calculation is usually going to be the same order of magnitude.  For example:
 
<syntaxhighlight>
483(D) | i(C) → 734(C) ≈ 354 (D)
483 x 7.339 500 x 7=3500
 
483(D) | I → 734(C) ≈ 354(D)
Therefore, the value is approximately 3540 (3544.74 exact)</blockquote>This method works very well for single calculations, or simple chains, but does not work well with extremely large or extremely small numbers, or long strings of numbers.  For that, more advanced methods must be used.
Therefore, 483 x 7.339 ≈ 3540 (3544.74 exact)
</syntaxhighlight>
This method works very well for single calculations, or simple chains, but does not work well with extremely large or extremely small numbers, or long strings of numbers.  For that, more advanced methods must be used.


==== Scientific Notation ====
==== Scientific Notation ====
A more secure method of estimation is to begin by writing every number in scientific notation, that is, of the form X x 10<sup>n</sup> where X is greater than (or equal to) 1, but less than 10.  Slide rules are particularly adept at this, since numbers such as 2, 200, and 0.0002 are all at the same position on the slide rule, it is easier to think of them as simply 2 with some multiplier power of ten.  Most slide rule instruction books write the positions on the actual scales in this form, with 346 on the rule being described as 3.46.
A more secure method of estimation is to begin by writing every number in scientific notation, that is, of the form X x 10<sup>n</sup> where X is greater than (or equal to) 1, but less than 10.  Slide rules are particularly adept at this, since numbers such as 2, 200, and 0.0002 are all at the same position on the slide rule, it is easier to think of them as simply 2 with some multiplier power of ten.  Most slide rule instruction books write the positions on the actual scales in this form, with 346 on the rule being described as 3.46.


After all numbers are in the correct form, estimation can take place on the now one-digit numbers (called the mantissa), and simple addition and subtraction of the powers of ten (called the characteristic) can properly place the decimal.<blockquote>431 x 0.00085 in scientific notation is (4.31x10<sup>2</sup>)x(8.5x10<sup>-4</sup>) which is approximately 4x9x10<sup>2-4</sup>=36x10<sup>-2</sup>=0.36
After all numbers are in the correct form, estimation can take place on the now one-digit numbers (called the mantissa), and simple addition and subtraction of the powers of ten (called the characteristic) can properly place the decimal.
 
<syntaxhighlight>
4.31(D) | i(C) → 8.5(C) ≈ 3.67(D)
431 x 0.00085 = (4.31x10<sup>2</sup>)x(8.5x10<sup>-4</sup>) 4x9x10<sup>2-4</sup>=36x10<sup>-2</sup>=0.36
 
4.31(D) | I → 8.5(C) ≈ 3.67(D)
therefore the result is approximately 0.367 (0.36635 exact)</blockquote>Notice that it is not enough to add the characteristics, as the multiplication of the mantissas themselves can be two digits.  This method tends to be much more secure and can be chained together with some practice, though multiple factors in a product or quotient can make tracking the extra digits of the mantissa more difficult.
therefore 431 x 0.00085 ≈ 0.367 (0.36635 exact)
</syntaxhighlight>
Notice that it is not enough to add the characteristics, as the multiplication of the mantissas themselves can be two digits.  This method tends to be much more secure and can be chained together with some practice, though multiple factors in a product or quotient can make tracking the extra digits of the mantissa more difficult.


==== Slide Counting ====
==== Slide Counting ====
A peculiar feature of slide rules is the fact that the scales "wrap around" themselves quite often.  This leads to a very nice tool in tracking any extra complications with the decimal point: the slide itself.  When performing the standard multiplication procedure (starting at an index), any time the upper index is used, this represents using this "wrapping" feature, which in essence describes adding 1 to the characteristic at the end.  With division, the operation is reversed, meaning that any time you reach the upper index, you have to subtract one from the characteristic.  The actual rule takes more reasoning, but can be described as follows: if multiplying brings you ''down'' the rule, add one to the characteristic (using either method of multiplying).  Likewise, if dividing (using either method) brings you ''up'' the rule, subtract one from the characteristic. This can be seen by using our previous example on scientific notation:<blockquote>431 x 0.00085 in scientific notation is (4.31x10<sup>2</sup>)x(8.5x10<sup>-4</sup>) which means the raw characteristic will be 2 - 4 = -2
A peculiar feature of slide rules is the fact that the scales "wrap around" themselves quite often.  This leads to a very nice tool in tracking any extra complications with the decimal point: the slide itself.  When performing the standard multiplication procedure (starting at an index), any time the upper index is used, this represents using this "wrapping" feature, which in essence describes adding 1 to the characteristic at the end.  With division, the operation is reversed, meaning that any time you reach the upper index, you have to subtract one from the characteristic.  The actual rule takes more reasoning, but can be described as follows: if multiplying brings you ''down'' the rule, add one to the characteristic (using either method of multiplying).  Likewise, if dividing (using either method) brings you ''up'' the rule, subtract one from the characteristic. This can be seen by using our previous example on scientific notation:
 
<blockquote>
4.31(D) | i(C) → 8.5(C) ≈ 3.67(D), which is lower on the rule than we started (4 > 3), therefore we need to add 1 to the characteristic (-2 + 1 = -1).
431 x 0.00085 = (4.31x10<sup>2</sup>)x(8.5x10<sup>-4</sup>) which implies a characteristic of 2 - 4 = -2
 
4.31(D) | I → 8.5(C) ≈ 3.67(D), which is lower on the rule than we started (4 > 3), therefore we need to add 1 to the characteristic (-2 + 1 = -1).
thus, the result is 3.67x10<sup>-1</sup>=0.367</blockquote>
thus, the result is 3.67x10<sup>-1</sup>=0.367
</syntaxhighlight>


=== Folded and Split Scales ===
=== Folded and Split Scales ===


== List of Common Scales ==
== List of Common Scales ==

Navigation menu